UI/UX Design Fundamentals
Technology & IT10 hours4 modules12 lessons

UI/UX Design Fundamentals

Learning outcomes: Learn interface design, wireframing, prototyping, and Figma basics. Books and materials: Included Estimated duration: 10 hours Pricing: CAD 119.00

What You'll Learn

Learn interface design
wireframing
prototyping
Figma basics

Module 1: Introduction to UI/UX Design Fundamentals

This module develops foundations and key concepts for UI/UX Design Fundamentals. Learners connect the topic to interface design, wireframing, and prototyping in realistic technology & it situations. The main working habit in this module is that clear records and steady follow-through build professional trust.

3 lessons

Lesson 1: Understanding the Core Idea: Foundations and Key Concepts

50m

Imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. Someone asks you to improve interface design, but gives you no useful context. A weak response would repeat a definition. A professional response would first ask what result is needed, who is affected, and what evidence would show that the work is helping.

Lesson 2: Using the Idea in Practice: Foundations and Key Concepts

50m

A concept only becomes useful when it survives contact with a real request. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. You have to improve interface design with limited time, incomplete information, and a colleague waiting for a usable result.

Lesson 3: Scenario, Review, and Improvement: Foundations and Key Concepts

50m

A useful skill is tested most clearly when the result is disappointing. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. The team has completed work on interface design, but the result has not produced fewer missed handoffs and more consistent delivery.

Module 2: Processes, Tools, and Daily Workflow: Interface Design

This module develops processes, tools, and daily workflow for UI/UX Design Fundamentals. Learners connect the topic to interface design, wireframing, and prototyping in realistic technology & it situations. The main working habit in this module is that repeatable steps make quality easier to maintain.

3 lessons

Lesson 1: Understanding the Core Idea: Processes, Tools, and Daily Workflow

50m

Imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. Someone asks you to improve wireframing, but gives you no useful context. A weak response would repeat a definition. A professional response would first ask what result is needed, who is affected, and what evidence would show that the work is helping.

Lesson 2: Using the Idea in Practice: Processes, Tools, and Daily Workflow

50m

A concept only becomes useful when it survives contact with a real request. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. You have to improve wireframing with limited time, incomplete information, and a colleague waiting for a usable result.

Lesson 3: Scenario, Review, and Improvement: Processes, Tools, and Daily Workflow

50m

A useful skill is tested most clearly when the result is disappointing. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. The team has completed work on wireframing, but the result has not produced fewer missed handoffs and more consistent delivery.

Module 3: Communication, Service, and Quality Control

This module develops communication, service, and quality control for UI/UX Design Fundamentals. Learners connect the topic to interface design, wireframing, and prototyping in realistic technology & it situations. The main working habit in this module is that strong communication reduces rework and confusion.

3 lessons

Lesson 1: Understanding the Core Idea: Communication, Service, and Quality Control

50m

Imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. Someone asks you to improve prototyping, but gives you no useful context. A weak response would repeat a definition. A professional response would first ask what result is needed, who is affected, and what evidence would show that the work is helping.

Lesson 2: Using the Idea in Practice: Communication, Service, and Quality Control

50m

A concept only becomes useful when it survives contact with a real request. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. You have to improve prototyping with limited time, incomplete information, and a colleague waiting for a usable result.

Lesson 3: Scenario, Review, and Improvement: Communication, Service, and Quality Control

50m

A useful skill is tested most clearly when the result is disappointing. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. The team has completed work on prototyping, but the result has not produced fewer missed handoffs and more consistent delivery.

Module 4: Applied Practice and Performance Review

This module develops applied practice and performance review for UI/UX Design Fundamentals. Learners connect the topic to interface design, wireframing, and prototyping in realistic technology & it situations. The main working habit in this module is that reflection turns practice into long-term skill.

3 lessons

Lesson 1: Understanding the Core Idea: Applied Practice and Performance Review

50m

Imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. Someone asks you to improve figma basics, but gives you no useful context. A weak response would repeat a definition. A professional response would first ask what result is needed, who is affected, and what evidence would show that the work is helping.

Lesson 2: Using the Idea in Practice: Applied Practice and Performance Review

50m

A concept only becomes useful when it survives contact with a real request. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. You have to improve figma basics with limited time, incomplete information, and a colleague waiting for a usable result.

Lesson 3: Scenario, Review, and Improvement: Applied Practice and Performance Review

50m

A useful skill is tested most clearly when the result is disappointing. In this lesson, imagine that you are an operations coordinator in a small service team that needs a reliable way to organise work. The team has completed work on figma basics, but the result has not produced fewer missed handoffs and more consistent delivery.

Enrollment

CA$119

Includes 12 lessons, learner enrollment, and access through the student account.